Math Hoops
Articulate Storyline
YEAR 2021
EIST 6160 - Designing Learning Systems with Simulation and Game Technology
University of North Carolina Charlotte
Math Hoops is a game developed to make practicing multiplication facts engaging for learners aged 7-10 years old who have a basic understanding of multiplication but aim to increase fluency.
Math Hoop’s is Problem-Centered.
Learners are actively engaged in problem-solving of multiplication problems. Learners have the opportunity to progress through the different multiplication tables, starting with the smaller numbers and ending up in the higher numbers. Progressing through the higher number multiplication tables will increase in difficulty and complexity to solve the problem.
Math Hoops Activate’s Prior Knowledge.
The learner is given a tutorial on how to play the game. In the tutorial, the learner are given a multiplication problem with a simple tutorial on how to play. When answered incorrectly, the tutorial will demonstrate a method to find the product, in a visual manner, that allows the learner to solve problems during the game.
Math Hoop’s prepares for Integration.
Once the learner has completed the game with 90% accuracy they will be reminded of how they have mastered multiplication and be awarded a badge for completion of the table. The learner may choose to select another table or play the same table for practice. Learners are prompted to save their badge and challenged to “Collect all the Badges.”
Landing Page
Tutorial Page
Game Play Page.
User Experience Design
Fitts’s Law reminds us, the size of the touch target matters. With the primary user in mind, all touch targets are large and targets have ample spacing between them.
As Jakob’s Law states, our users spend their time on other sites, and in our primary users case, in other games. This style and button placement is referenced. 8-bit pixel art is utilized to mimic popular video games.
The design attempts to be aesthetically appealing, as the Aesthetic-Usability Effect reminds us, users believe that visually appealing designs are more usable.
The coach announcing an incorrect answer with a demonstration on how to solve the problem correctly.
The coach announcing a correct answer with a points reward.
Level completion badge.
Participation Badge with some words of encouragement.